commit | 51d81c1d56406ac0c2602ec8465266d3aa649ce8 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Tue Mar 30 15:44:07 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue Mar 30 15:44:07 2021 +0000 |
tree | aaf675c0150273862f565595fbe795e3aa7c7ea7 | |
parent | ed73e6f51e57ef88254a977885789c3090dfc3b9 [diff] |
Disable DepthStencilSamplingTest for D3D12 + tint Bug: tint:684 Change-Id: Iff76442349da1a399c7460a1a6ce047229b0ab88 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46371 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.