blob: b26a05abec86922ac218f48b4ba800e7c0995b84 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<float4> arg_0 : register(u0, space1);
float4 textureLoad_3bbc2b() {
RWTexture1D<float4> v = arg_0;
float4 res = float4(v.Load(int2(int(1), 0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_3bbc2b()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_3bbc2b()));
}