blob: f98a97d17ea7d416ac0a6dbf477bd2e12e82f057 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_6d1fb4() {
uint4 res = arg_0.Load(uint3((1u).xx, 1u));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_6d1fb4()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_6d1fb4()));
return;
}