blob: eb98f2f688f6d2f816c6536f6d972e6d7c5903df [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_9242e7() {
RWTexture2D<uint4> v = arg_0;
uint4 res = uint4(v.Load(int3(int2((1u).xx), 0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_9242e7());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_9242e7());
}