blob: c103a5e4567829efb90a18658682b4a8885c8df1 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_a3733f() {
RWTexture2D<uint4> v = arg_0;
uint4 res = uint4(v.Load(int3(int2((1).xx), 0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_a3733f());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_a3733f());
}