blob: 60c4f7e58b8058cfe1ac6605ba9001d0ff790b58 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<int4> arg_0 : register(u0, space1);
int4 textureLoad_b27c33() {
RWTexture3D<int4> v = arg_0;
int4 res = int4(v.Load(int4(int3((1).xxx), 0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_b27c33()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_b27c33()));
}