blob: ba2a2461a4ff4aafa708363991af5fea5fcf1ada [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
float4 textureLoad_bc882d() {
float4 res = arg_0.Load(uint3((1u).xx, uint(1)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_bc882d()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_bc882d()));
return;
}