blob: 06d412f50d45b93b846650a7fd81413bddd66b37 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<int4> arg_0 : register(u0, space1);
int4 textureLoad_ed55a8() {
RWTexture2DArray<int4> v = arg_0;
int2 v_1 = int2((1).xx);
int4 res = int4(v.Load(int4(v_1, int(1u), 0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_ed55a8()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_ed55a8()));
}