blob: 0a45840ee066b6d7c27e6fccba8544fb1bd9b918 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_GammaTransferParams {
/* 0x0000 */ float G;
/* 0x0004 */ float A;
/* 0x0008 */ float B;
/* 0x000c */ float C;
/* 0x0010 */ float D;
/* 0x0014 */ float E;
/* 0x0018 */ float F;
/* 0x001c */ uint padding;
};
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct tint_ExternalTextureParams {
/* 0x0000 */ uint numPlanes;
/* 0x0004 */ uint doYuvToRgbConversionOnly;
/* 0x0008 */ tint_array<int8_t, 8> tint_pad;
/* 0x0010 */ float3x4 yuvToRgbConversionMatrix;
/* 0x0040 */ tint_GammaTransferParams gammaDecodeParams;
/* 0x0060 */ tint_GammaTransferParams gammaEncodeParams;
/* 0x0080 */ float3x3 gamutConversionMatrix;
/* 0x00b0 */ float3x2 sampleTransform;
/* 0x00c8 */ float3x2 loadTransform;
/* 0x00e0 */ float2 samplePlane0RectMin;
/* 0x00e8 */ float2 samplePlane0RectMax;
/* 0x00f0 */ float2 samplePlane1RectMin;
/* 0x00f8 */ float2 samplePlane1RectMax;
/* 0x0100 */ uint2 visibleSize;
/* 0x0108 */ float2 plane1CoordFactor;
};
struct tint_module_vars_struct {
texture2d<float, access::sample> arg_0_plane0;
texture2d<float, access::sample> arg_0_plane1;
const constant tint_ExternalTextureParams* arg_0_params;
};
struct vertex_main_outputs {
float4 tint_symbol_1 [[position]];
};
float3 tint_GammaCorrection(float3 v, tint_GammaTransferParams params) {
float3 const v_1 = float3(params.G);
float3 const v_2 = float3(params.D);
float3 const v_3 = abs(v);
float3 const v_4 = sign(v);
return select((v_4 * (powr(((params.A * v_3) + params.B), v_1) + params.E)), (v_4 * ((params.C * v_3) + params.F)), (v_3 < v_2));
}
float4 tint_TextureLoadExternal(texture2d<float, access::sample> plane_0, texture2d<float, access::sample> plane_1, tint_ExternalTextureParams params, uint2 coords) {
float2 const v_5 = rint((params.loadTransform * float3(float2(min(coords, params.visibleSize)), 1.0f)));
uint2 const v_6 = uint2(v_5);
float3 v_7 = 0.0f;
float v_8 = 0.0f;
if ((params.numPlanes == 1u)) {
float4 const v_9 = plane_0.read(v_6, 0u);
v_7 = v_9.xyz;
v_8 = v_9[3u];
} else {
float const v_10 = plane_0.read(v_6, 0u)[0u];
v_7 = (float4(v_10, plane_1.read(uint2((v_5 * params.plane1CoordFactor)), 0u).xy, 1.0f) * params.yuvToRgbConversionMatrix);
v_8 = 1.0f;
}
float3 const v_11 = v_7;
float3 v_12 = 0.0f;
if ((params.doYuvToRgbConversionOnly == 0u)) {
v_12 = tint_GammaCorrection((params.gamutConversionMatrix * tint_GammaCorrection(v_11, params.gammaDecodeParams)), params.gammaEncodeParams);
} else {
v_12 = v_11;
}
return float4(v_12, v_8);
}
float4 textureLoad2d(texture2d<float, access::sample> tint_symbol_plane0, texture2d<float, access::sample> tint_symbol_plane1, tint_ExternalTextureParams tint_symbol_params, int2 coords) {
return tint_TextureLoadExternal(tint_symbol_plane0, tint_symbol_plane1, tint_symbol_params, uint2(coords));
}
void doTextureLoad(tint_module_vars_struct tint_module_vars) {
float4 res = textureLoad2d(tint_module_vars.arg_0_plane0, tint_module_vars.arg_0_plane1, (*tint_module_vars.arg_0_params), int2(0));
}
float4 vertex_main_inner(tint_module_vars_struct tint_module_vars) {
doTextureLoad(tint_module_vars);
return float4(0.0f);
}
fragment void fragment_main(texture2d<float, access::sample> arg_0_plane0 [[texture(0)]], texture2d<float, access::sample> arg_0_plane1 [[texture(1)]], const constant tint_ExternalTextureParams* arg_0_params [[buffer(2)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0_plane0=arg_0_plane0, .arg_0_plane1=arg_0_plane1, .arg_0_params=arg_0_params};
doTextureLoad(tint_module_vars);
}
kernel void compute_main(texture2d<float, access::sample> arg_0_plane0 [[texture(0)]], texture2d<float, access::sample> arg_0_plane1 [[texture(1)]], const constant tint_ExternalTextureParams* arg_0_params [[buffer(2)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0_plane0=arg_0_plane0, .arg_0_plane1=arg_0_plane1, .arg_0_params=arg_0_params};
doTextureLoad(tint_module_vars);
}
vertex vertex_main_outputs vertex_main(texture2d<float, access::sample> arg_0_plane0 [[texture(0)]], texture2d<float, access::sample> arg_0_plane1 [[texture(1)]], const constant tint_ExternalTextureParams* arg_0_params [[buffer(2)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0_plane0=arg_0_plane0, .arg_0_plane1=arg_0_plane1, .arg_0_params=arg_0_params};
return vertex_main_outputs{.tint_symbol_1=vertex_main_inner(tint_module_vars)};
}