blob: 78bafe0b1d41134f683d3ab36953969faf28b7b6 [file] [log] [blame]
cbuffer cbuffer_data : register(b0) {
uint4 data[3];
};
vector<float16_t, 4> tint_bitcast_to_f16(uint4 src) {
uint4 v = src;
uint4 mask = (65535u).xxxx;
uint4 shift = (16u).xxxx;
float4 t_low = f16tof32((v & mask));
float4 t_high = f16tof32(((v >> shift) & mask));
float16_t v_1 = float16_t(t_low.x);
float16_t v_2 = float16_t(t_high.x);
float16_t v_3 = float16_t(t_low.y);
return vector<float16_t, 4>(v_1, v_2, v_3, float16_t(t_high.y));
}
matrix<float16_t, 4, 3> v_4(uint start_byte_offset) {
vector<float16_t, 3> v_5 = tint_bitcast_to_f16(data[(start_byte_offset / 16u)]).xyz;
vector<float16_t, 3> v_6 = tint_bitcast_to_f16(data[((8u + start_byte_offset) / 16u)]).xyz;
vector<float16_t, 3> v_7 = tint_bitcast_to_f16(data[((16u + start_byte_offset) / 16u)]).xyz;
return matrix<float16_t, 4, 3>(v_5, v_6, v_7, tint_bitcast_to_f16(data[((24u + start_byte_offset) / 16u)]).xyz);
}
void main() {
vector<float16_t, 3> v_8 = tint_bitcast_to_f16(data[2u]).xyz;
vector<float16_t, 4> x = mul(v_4(0u), v_8);
}