| VertexOutputs tint_symbol_inner() { |
| VertexOutputs tint_symbol_2 = VertexOutputs(1, 1u, 1.0f, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| tint_symbol_1 tint_symbol() { |
| VertexOutputs inner_result = tint_symbol_inner(); |
| tint_symbol_1 wrapper_result = tint_symbol_1(0, 0u, 0.0f, vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.loc0 = inner_result.loc0; |
| wrapper_result.loc1 = inner_result.loc1; |
| wrapper_result.loc2 = inner_result.loc2; |
| wrapper_result.loc3 = inner_result.loc3; |
| wrapper_result.position = inner_result.position; |
| layout(location = 0) flat out int loc0; |
| layout(location = 1) flat out uint loc1; |
| layout(location = 2) out float loc2; |
| layout(location = 3) out vec4 loc3; |
| gl_Position = outputs.position; |
| gl_Position.y = -gl_Position.y; |