| // | 
 | // vertex_main | 
 | // | 
 | #version 310 es | 
 |  | 
 |  | 
 | struct TintTextureUniformData { | 
 |   uint tint_builtin_value_0; | 
 | }; | 
 |  | 
 | struct vertex_main_out { | 
 |   vec4 tint_symbol_1_1; | 
 | }; | 
 |  | 
 | vec4 tint_symbol_1 = vec4(0.0f); | 
 | layout(binding = 0, std140) | 
 | uniform v_tint_symbol_3_ubo { | 
 |   TintTextureUniformData inner; | 
 | } v; | 
 | void textureNumSamples_a3c8a0() { | 
 |   int res = 0; | 
 |   res = int(v.inner.tint_builtin_value_0); | 
 | } | 
 | void tint_symbol_2(vec4 tint_symbol) { | 
 |   tint_symbol_1 = tint_symbol; | 
 | } | 
 | void vertex_main_1() { | 
 |   textureNumSamples_a3c8a0(); | 
 |   tint_symbol_2(vec4(0.0f)); | 
 | } | 
 | vertex_main_out vertex_main_inner() { | 
 |   vertex_main_1(); | 
 |   return vertex_main_out(tint_symbol_1); | 
 | } | 
 | void main() { | 
 |   vec4 v_1 = vertex_main_inner().tint_symbol_1_1; | 
 |   gl_Position = vec4(v_1.x, -(v_1.y), ((2.0f * v_1.z) - v_1.w), v_1.w); | 
 |   gl_PointSize = 1.0f; | 
 | } | 
 | // | 
 | // fragment_main | 
 | // | 
 | #version 310 es | 
 | precision highp float; | 
 | precision highp int; | 
 |  | 
 |  | 
 | struct TintTextureUniformData { | 
 |   uint tint_builtin_value_0; | 
 | }; | 
 |  | 
 | layout(binding = 0, std140) | 
 | uniform f_tint_symbol_ubo { | 
 |   TintTextureUniformData inner; | 
 | } v; | 
 | void textureNumSamples_a3c8a0() { | 
 |   int res = 0; | 
 |   res = int(v.inner.tint_builtin_value_0); | 
 | } | 
 | void fragment_main_1() { | 
 |   textureNumSamples_a3c8a0(); | 
 | } | 
 | void main() { | 
 |   fragment_main_1(); | 
 | } | 
 | // | 
 | // compute_main | 
 | // | 
 | #version 310 es | 
 |  | 
 |  | 
 | struct TintTextureUniformData { | 
 |   uint tint_builtin_value_0; | 
 | }; | 
 |  | 
 | layout(binding = 0, std140) | 
 | uniform tint_symbol_1_ubo { | 
 |   TintTextureUniformData inner; | 
 | } v; | 
 | void textureNumSamples_a3c8a0() { | 
 |   int res = 0; | 
 |   res = int(v.inner.tint_builtin_value_0); | 
 | } | 
 | void compute_main_1() { | 
 |   textureNumSamples_a3c8a0(); | 
 | } | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   compute_main_1(); | 
 | } |