commit | 5223ad727212066328928ef2a637ebf54f937b35 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Wed Apr 16 04:56:38 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Apr 16 04:56:38 2025 -0700 |
tree | 1dc344d6e6bf6b380a3ac56b3fc9572320488e22 | |
parent | ddb3ecbb6119004cc4011162cffc513684b0cc61 [diff] |
Move RunTransforms into the D3D support code. Only the HLSL backend requires AST transforms to execute. Move the `RunTransforms` helper directly in the D3D shader infrastructure so it is no longer required by any other backend. Change-Id: I63afb5694e8b18b7d1b8fd5da1edeb89d12472fd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/237094 Commit-Queue: dan sinclair <dsinclair@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.