commit | d066d17ef6f8030efe9999f67ce60c97fe97aa09 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Mon May 10 18:58:51 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Mon May 10 18:58:51 2021 +0000 |
tree | 8f7cd040e594b3653d5ced4031523da0e54a90b4 | |
parent | 67851d902192f9059f0a39a995af580c7d23fad9 [diff] |
Implement 3D texture copies on Vulkan Bug: dawn:781 Change-Id: I5a1b3cc906b2bcb89c0ba3b202bacd16e012efe8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50241 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Yunchao He <yunchao.he@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.