commit | 525039ddc6d8fe313f523e303e3df6c8a51ef970 | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Fri Sep 24 00:40:57 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Sep 24 00:40:57 2021 +0000 |
tree | 1afdbe8d0e2b10de6e473ed1160267e6e3f7c0f7 | |
parent | ba662950338abc0ad985b43fa4aa91486ee04786 [diff] |
Vulkan: Support creating render pipeline asynchronously This patch implements the asynchronous path of creating render pipeline on Vulkan backend. This patch also makes the access to the member mCache of Vulkan::RenderPassCache thread-safe as it can be accessed in different threads simultaneously. BUG=dawn:529 TEST=dawn_end2end_tests Change-Id: I74c799935ef46405275585cb5dccfcb552a48aa4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64840 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.