Vulkan: Support creating render pipeline asynchronously This patch implements the asynchronous path of creating render pipeline on Vulkan backend. This patch also makes the access to the member mCache of Vulkan::RenderPassCache thread-safe as it can be accessed in different threads simultaneously. BUG=dawn:529 TEST=dawn_end2end_tests Change-Id: I74c799935ef46405275585cb5dccfcb552a48aa4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64840 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.