commit | 52564ab1a0e3359b7bbadd282865cc28612c33ce | [log] [tgz] |
---|---|---|
author | Li Hao <hao.x.li@intel.com> | Mon Oct 30 03:07:18 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Oct 30 03:07:18 2023 +0000 |
tree | b895b036999842a3c7b1743f3ef902b6c2e115dd | |
parent | b84a4f78d58b1dd8ac78d0b1320483a564ef55db [diff] |
Suppress RenderPassTest_RegressionDawn1389 on Intel ANGLE D3D11 backend This case has been suppressed on Intel D3D11. On Windows, OpenGLES uses ANGLE D3D11 backend, so this case is also failed. BUG: dawn:1705 Change-Id: I72b813d9a86999bb96ca8b5f40f6168973d28fe8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/158180 Commit-Queue: Hao Li <hao.x.li@intel.com> Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.