| struct buf0 { |
| resolution : vec2<f32>, |
| } |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var x_77 : array<vec4<f32>, 8u>; |
| var x_78 : array<vec4<f32>, 8u>; |
| var x_79 : array<vec4<f32>, 8u>; |
| var x_80 : array<vec4<f32>, 16u>; |
| var x_89 : vec4<f32>; |
| var x_89_phi : vec4<f32>; |
| var x_92_phi : i32; |
| let x_81 : vec4<f32> = gl_FragCoord; |
| let x_84 : vec2<f32> = x_6.resolution; |
| let x_87 : vec2<f32> = floor(((vec2<f32>(x_81.x, x_81.y) / x_84) * 32.0)); |
| x_89_phi = vec4<f32>(0.5, 0.5, 1.0, 1.0); |
| x_92_phi = 0; |
| loop { |
| var x_136 : vec4<f32>; |
| var x_93 : i32; |
| var x_121_phi : bool; |
| var x_90_phi : vec4<f32>; |
| x_89 = x_89_phi; |
| let x_92 : i32 = x_92_phi; |
| if ((x_92 < 8)) { |
| } else { |
| break; |
| } |
| var x_98 : vec4<f32>; |
| x_77 = array<vec4<f32>, 8u>(vec4<f32>(4.0, 4.0, 20.0, 4.0), vec4<f32>(4.0, 4.0, 4.0, 20.0), vec4<f32>(4.0, 20.0, 20.0, 4.0), vec4<f32>(20.0, 4.0, 4.0, 8.0), vec4<f32>(8.0, 6.0, 4.0, 2.0), vec4<f32>(2.0, 12.0, 2.0, 4.0), vec4<f32>(16.0, 2.0, 4.0, 4.0), vec4<f32>(12.0, 22.0, 4.0, 4.0)); |
| x_98 = x_77[x_92]; |
| switch(0u) { |
| default: { |
| let x_101 : f32 = x_87.x; |
| let x_102 : f32 = x_98.x; |
| if ((x_101 < x_102)) { |
| x_121_phi = false; |
| break; |
| } |
| let x_106 : f32 = x_87.y; |
| let x_107 : f32 = x_98.y; |
| if ((x_106 < x_107)) { |
| x_121_phi = false; |
| break; |
| } |
| if ((x_101 > (x_102 + x_98.z))) { |
| x_121_phi = false; |
| break; |
| } |
| if ((x_106 > (x_107 + x_98.w))) { |
| x_121_phi = false; |
| break; |
| } |
| x_121_phi = true; |
| } |
| } |
| let x_121 : bool = x_121_phi; |
| x_90_phi = x_89; |
| if (x_121) { |
| x_78 = array<vec4<f32>, 8u>(vec4<f32>(4.0, 4.0, 20.0, 4.0), vec4<f32>(4.0, 4.0, 4.0, 20.0), vec4<f32>(4.0, 20.0, 20.0, 4.0), vec4<f32>(20.0, 4.0, 4.0, 8.0), vec4<f32>(8.0, 6.0, 4.0, 2.0), vec4<f32>(2.0, 12.0, 2.0, 4.0), vec4<f32>(16.0, 2.0, 4.0, 4.0), vec4<f32>(12.0, 22.0, 4.0, 4.0)); |
| let x_125 : f32 = x_78[x_92].x; |
| x_79 = array<vec4<f32>, 8u>(vec4<f32>(4.0, 4.0, 20.0, 4.0), vec4<f32>(4.0, 4.0, 4.0, 20.0), vec4<f32>(4.0, 20.0, 20.0, 4.0), vec4<f32>(20.0, 4.0, 4.0, 8.0), vec4<f32>(8.0, 6.0, 4.0, 2.0), vec4<f32>(2.0, 12.0, 2.0, 4.0), vec4<f32>(16.0, 2.0, 4.0, 4.0), vec4<f32>(12.0, 22.0, 4.0, 4.0)); |
| let x_128 : f32 = x_79[x_92].y; |
| x_80 = array<vec4<f32>, 16u>(vec4<f32>(0.0, 0.0, 0.0, 1.0), vec4<f32>(0.5, 0.0, 0.0, 1.0), vec4<f32>(0.0, 0.5, 0.0, 1.0), vec4<f32>(0.5, 0.5, 0.0, 1.0), vec4<f32>(0.0, 0.0, 0.5, 1.0), vec4<f32>(0.5, 0.0, 0.5, 1.0), vec4<f32>(0.0, 0.5, 0.5, 1.0), vec4<f32>(0.5, 0.5, 0.5, 1.0), vec4<f32>(0.0, 0.0, 0.0, 1.0), vec4<f32>(1.0, 0.0, 0.0, 1.0), vec4<f32>(0.0, 1.0, 0.0, 1.0), vec4<f32>(1.0, 1.0, 0.0, 1.0), vec4<f32>(0.0, 0.0, 1.0, 1.0), vec4<f32>(1.0, 0.0, 1.0, 1.0), vec4<f32>(0.0, 1.0, 1.0, 1.0), vec4<f32>(1.0, 1.0, 1.0, 1.0)); |
| x_136 = x_80[((((i32(x_125) * i32(x_128)) + (x_92 * 9)) + 11) % 16)]; |
| x_90_phi = x_136; |
| } |
| let x_90 : vec4<f32> = x_90_phi; |
| |
| continuing { |
| x_93 = (x_92 + 1); |
| x_89_phi = x_90; |
| x_92_phi = x_93; |
| } |
| } |
| x_GLF_color = x_89; |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |