commit | 527506fac0040f29e74cafd481841d2d76f48ca8 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Tue Jul 30 23:27:04 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jul 30 23:27:04 2024 +0000 |
tree | 30e022395fa528e0ac512d6b086f680b74dc4e43 | |
parent | 2e4d8f2bd1a6a809af50bab6cf4b94719c713c3d [diff] |
[glsl] Add ability to run GLSL IR backend to tint. This CL adds support for the `use_ir` flag to the `tint` executable to use the GLSL IR backend. Bug: 42251044 Change-Id: I56e2fe1653afc799c64667a3e8651a0034a9da9d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/200239 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.