Ensure WGSL StringView knows length When ShaderModule passes a WGSL string it first converts to const char* and then StringView. This discards length information and requires strlen() to be used to figure out length again later. Don't discard the length information to avoid this. Bug: none Change-Id: I910a2680f3e373049f211f2a1f19c06a9e789a14 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/239656 Commit-Queue: Kyle Charbonneau <kylechar@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.