| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_symbol { |
| float value [[depth(any)]]; |
| }; |
| |
| float main1_inner() { |
| return 1.0f; |
| } |
| |
| fragment tint_symbol main1() { |
| float const inner_result = main1_inner(); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| struct tint_symbol_1 { |
| uint value [[sample_mask]]; |
| }; |
| |
| uint main2_inner() { |
| return 1u; |
| } |
| |
| fragment tint_symbol_1 main2() { |
| uint const inner_result_1 = main2_inner(); |
| tint_symbol_1 wrapper_result_1 = {}; |
| wrapper_result_1.value = inner_result_1; |
| return wrapper_result_1; |
| } |
| |