struct FragmentOutputs { | |
float frag_depth; | |
uint sample_mask; | |
}; | |
struct tint_symbol { | |
float frag_depth : SV_Depth; | |
uint sample_mask : SV_Coverage; | |
}; | |
FragmentOutputs main_inner() { | |
const FragmentOutputs tint_symbol_1 = {1.0f, 1u}; | |
return tint_symbol_1; | |
} | |
tint_symbol main() { | |
const FragmentOutputs inner_result = main_inner(); | |
tint_symbol wrapper_result = (tint_symbol)0; | |
wrapper_result.frag_depth = inner_result.frag_depth; | |
wrapper_result.sample_mask = inner_result.sample_mask; | |
return wrapper_result; | |
} |