struct Interface { | |
@location(0) @interpolate(flat) | |
i : i32, | |
@location(1) @interpolate(flat) | |
u : u32, | |
@location(2) @interpolate(flat) | |
vi : vec4<i32>, | |
@location(3) @interpolate(flat) | |
vu : vec4<u32>, | |
@builtin(position) | |
pos : vec4<f32>, | |
} | |
@vertex | |
fn vert_main() -> Interface { | |
return Interface(); | |
} | |
@fragment | |
fn frag_main(inputs : Interface) -> @location(0) i32 { | |
return inputs.i; | |
} |