struct VertexInputs { | |
@location(0) loc0 : i32, | |
@location(1) loc1 : u32, | |
@location(2) loc2 : f32, | |
@location(3) loc3 : vec4<f32>, | |
}; | |
@vertex | |
fn main(inputs : VertexInputs) -> @builtin(position) vec4<f32> { | |
let i : i32 = inputs.loc0; | |
let u : u32 = inputs.loc1; | |
let f : f32 = inputs.loc2; | |
let v : vec4<f32> = inputs.loc3; | |
return vec4<f32>(); | |
} |