| struct VertexInputs0 { |
| @builtin(vertex_index) vertex_index : u32, |
| @location(0) loc0 : i32, |
| }; |
| struct VertexInputs1 { |
| @location(2) loc2 : f32, |
| @location(3) loc3 : vec4<f32>, |
| }; |
| |
| @vertex |
| fn main( |
| inputs0 : VertexInputs0, |
| @location(1) loc1 : u32, |
| @builtin(instance_index) instance_index : u32, |
| inputs1 : VertexInputs1, |
| ) -> @builtin(position) vec4<f32> { |
| let foo : u32 = inputs0.vertex_index + instance_index; |
| let i : i32 = inputs0.loc0; |
| let u : u32 = loc1; |
| let f : f32 = inputs1.loc2; |
| let v : vec4<f32> = inputs1.loc3; |
| return vec4<f32>(); |
| } |