commit | 529bc6b01377b15db78a6b507fd8a4d4dd11c59f | [log] [tgz] |
---|---|---|
author | Kai Ninomiya <kainino@chromium.org> | Wed Jan 29 15:59:27 2025 -0800 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jan 29 15:59:27 2025 -0800 |
tree | e8271e60597881c5917198c8c10ce71cf54bce80 | |
parent | 8e8799a00c415e0ea681c7766f6e00639efd729f [diff] |
Skip OpenGL ES backend on Win ASAN ASAN produces an odr-violation error on a libc++ symbol when loading libEGL.dll on Windows. Avoid loading libEGL.dll by skipping the GLES backend in this case. Bug: 347169607 Change-Id: I417bced3515c2163b2012ad6b3d8c8d4868b95a8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/223574 Auto-Submit: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Stephen White <senorblanco@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.