commit | 52d0627d5607cf191485165fe515062c2a61ce81 | [log] [tgz] |
---|---|---|
author | Bryan Bernhart <bryan.bernhart@intel.com> | Mon Mar 09 22:56:59 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Mon Mar 09 22:56:59 2020 +0000 |
tree | 9187f7941bf46332a01c94fd5d1c2e8f431ab4ca | |
parent | f3bb4f4f3291cd11221536079e5709bfdf905387 [diff] |
D3D12: Pool-allocate shader-visible descriptor heaps. Rather than destory GPU descriptor heaps upon being switched out, heaps are stored in a list where they can be re-used once the GPU is no longer using them. BUG=dawn:155 Change-Id: I2074573e354f114c45afe9895e8515980d325852 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16282 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.