Add tests having multiple indirect dispatch within one pass Add more test coverage for multiple DispatchWorkgroupsIndirect calls within one compute shader pass to ensure DispatchWorkgroupsIndirect with non-zero indirect offset work correctly when duplicating numWorkgroups. Bug: dawn:2201, dawn:1262 Change-Id: I598bfd076328b0baa9ef04e61c62c2a7b048ac48 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/158821 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Shrek Shao <shrekshao@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.