blob: 1b0e1924ffb6c915da276a990beaa563a1d1b8f1 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct VertexOutputs {
float4 position [[position]];
};
VertexOutputs tint_symbol() {
return VertexOutputs{.position=float4(1.0f, 2.0f, 3.0f, 4.0f)};
}