commit | c440212fcfff6a0e11ef41db0f884a9676a04e37 | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Mon Sep 09 19:42:40 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Sep 09 19:42:40 2024 +0000 |
tree | da2cf8e84b30fdc05fc541ef4b3e940d70d27fc9 | |
parent | 72297b7b8bccfbf435599ebdbb984533889db03c [diff] |
HLSL-IR: implement extractBits full polyfill Implemented as a general polyfill, but only used by the HLSL backend currently. Tested CTS using dawn_node with `-use-ir` and the following now pass: `webgpu:shader,execution,expression,call,builtin,extractBits:*` `webgpu:shader,validation,expression,call,builtin,extractBits:*` Bug: b/363199437 Bug: b/42251045 Change-Id: I4137f507d0b7050b23adebdd284cb262b1c976c6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/206114 Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.