| SKIP: FAILED |
| |
| cbuffer cbuffer_x_7 : register(b0, space0) { |
| uint4 x_7[1]; |
| }; |
| cbuffer cbuffer_x_10 : register(b1, space0) { |
| uint4 x_10[4]; |
| }; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float4 data[2] = (float4[2])0; |
| int b = 0; |
| int y = 0; |
| int i = 0; |
| const uint scalar_offset = ((16u * 0u)) / 4; |
| const float x_42 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]); |
| const uint scalar_offset_1 = ((16u * 0u)) / 4; |
| const float x_45 = asfloat(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const float4 tint_symbol_5[2] = {float4(x_42, x_42, x_42, x_42), float4(x_45, x_45, x_45, x_45)}; |
| data = tint_symbol_5; |
| const int x_49 = asint(x_10[1].x); |
| b = x_49; |
| const float x_51 = gl_FragCoord.y; |
| const int x_54 = asint(x_10[1].x); |
| const float x_56 = gl_FragCoord.y; |
| const int x_60 = asint(x_10[1].x); |
| y = clamp(int(x_51), (x_54 | int(x_56)), x_60); |
| const int x_63 = asint(x_10[1].x); |
| i = x_63; |
| [loop] while (true) { |
| bool x_82 = false; |
| bool x_83_phi = false; |
| const int x_68 = i; |
| const uint scalar_offset_2 = ((16u * 0u)) / 4; |
| const int x_70 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| if ((x_68 < x_70)) { |
| } else { |
| break; |
| } |
| const int x_73 = b; |
| const uint scalar_offset_3 = ((16u * 0u)) / 4; |
| const int x_75 = asint(x_10[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const bool x_76 = (x_73 > x_75); |
| x_83_phi = x_76; |
| if (x_76) { |
| const int x_79 = y; |
| const int x_81 = asint(x_10[1].x); |
| x_82 = (x_79 > x_81); |
| x_83_phi = x_82; |
| } |
| if (x_83_phi) { |
| break; |
| } |
| b = (b + 1); |
| { |
| i = (i + 1); |
| } |
| } |
| const int x_90 = b; |
| const uint scalar_offset_4 = ((16u * 0u)) / 4; |
| const int x_92 = asint(x_10[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| if ((x_90 == x_92)) { |
| const int x_97 = asint(x_10[2].x); |
| const int x_99 = asint(x_10[1].x); |
| const int x_101 = asint(x_10[3].x); |
| const int x_104 = asint(x_10[1].x); |
| const int x_107 = asint(x_10[2].x); |
| const int x_110 = asint(x_10[2].x); |
| const int x_113 = asint(x_10[1].x); |
| data[clamp(x_97, x_99, x_101)] = float4(float(x_104), float(x_107), float(x_110), float(x_113)); |
| } |
| const int x_118 = asint(x_10[1].x); |
| const float4 x_120 = data[x_118]; |
| x_GLF_color = float4(x_120.x, x_120.y, x_120.z, x_120.w); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_6 = {x_GLF_color}; |
| return tint_symbol_6; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |