|author||Li Hao <email@example.com>||Wed Jan 05 01:31:16 2022 +0000|
|committer||Dawn LUCI CQ <firstname.lastname@example.org>||Wed Jan 05 01:31:16 2022 +0000|
Implement depth24unorm-stencil8 and depth32float-stencil8 formats - Add format implementation on D3D12, Metal and Vulkan - Add more formats in depth/stencil copy, sampling and load op tests and refactor them to test with parameters. BUG=dawn:690 Change-Id: I829d1eea3ce35ffb39417ea23fb8afba6d542769 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/73180 Reviewed-by: Corentin Wallez <email@example.com> Commit-Queue: Hao Li <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.