[tint] Clamp sample index for textureLoad on multisampled textures An out-of-bounds sample index returns an undefined value in some APIs, which could potentially produce uninitialized values. Update the inspector to reflect the new usage of textureNumSamples to Dawn for the GLSL backend. Fixed: 497975608 Change-Id: I6f3dfc073d317516e6cdc94918182e1fd7a6cab9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/300995 Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.