| #include <metal_stdlib> | |
| using namespace metal; | |
| void textureDimensions_8deb5e(texture3d<int, access::sample> tint_symbol_1) { | |
| int3 res = int3(tint_symbol_1.get_width(), tint_symbol_1.get_height(), tint_symbol_1.get_depth()); | |
| } | |
| struct tint_symbol { | |
| float4 value [[position]]; | |
| }; | |
| float4 vertex_main_inner(texture3d<int, access::sample> tint_symbol_2) { | |
| textureDimensions_8deb5e(tint_symbol_2); | |
| return float4(0.0f); | |
| } | |
| vertex tint_symbol vertex_main(texture3d<int, access::sample> tint_symbol_3 [[texture(0)]]) { | |
| float4 const inner_result = vertex_main_inner(tint_symbol_3); | |
| tint_symbol wrapper_result = {}; | |
| wrapper_result.value = inner_result; | |
| return wrapper_result; | |
| } | |
| fragment void fragment_main(texture3d<int, access::sample> tint_symbol_4 [[texture(0)]]) { | |
| textureDimensions_8deb5e(tint_symbol_4); | |
| return; | |
| } | |
| kernel void compute_main(texture3d<int, access::sample> tint_symbol_5 [[texture(0)]]) { | |
| textureDimensions_8deb5e(tint_symbol_5); | |
| return; | |
| } | |