commit | 1aa600f416f9bf34b5092f270ceb65a69c4bc370 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Thu Dec 07 23:59:03 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Dec 07 23:59:03 2023 +0000 |
tree | 725f31fb1bcdacea51c2c80309426b6d64bd801f | |
parent | 549620e3bda2b6f4b7fc14185a6c9b747eff1d52 [diff] |
Implement SharedTextureMemory for OpaqueFD and AHardwareBuffer Bug: dawn:1745 Change-Id: I03e507604ad2992edcae2c4b0dc0f73371d2b622 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/163506 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Brandon Jones <bajones@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.