commit | 53defdcab29d17d3054ae6e79af79c47c879d2f4 | [log] [tgz] |
---|---|---|
author | Le Hoang Quyen <lehoangquyen@chromium.org> | Thu Sep 04 02:35:28 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Sep 04 02:35:28 2025 -0700 |
tree | 9cb148b05deed52a1f6b944532d09fac81200a6a | |
parent | c3304f272f8f0964a01e4b6a5cbfdc70801eb5fc [diff] |
D3D11: print CreateShaderResourceView1 params upon failure. This is to help investigate why CreateShaderResourceView1 fails some time. Bug: 440120139 Change-Id: I8b1e332ddca8c970d5206493eeb4a67a6512dd84 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/260475 Auto-Submit: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.