D3D11: print CreateShaderResourceView1 params upon failure. This is to help investigate why CreateShaderResourceView1 fails some time. Bug: 440120139 Change-Id: I8b1e332ddca8c970d5206493eeb4a67a6512dd84 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/260475 Auto-Submit: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.