commit | 53edc77f378a6ff6837c75a8150fae179008e210 | [log] [tgz] |
---|---|---|
author | David Neto <dneto@google.com> | Mon Jan 08 17:34:43 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Jan 08 17:34:43 2024 +0000 |
tree | 5a7fd1c595795249f4e0cc829ead076fb9b2ec01 | |
parent | b334e3429cf6280ab5c42201e107de0f0781e79c [diff] |
dp4a: fix Tint IR polyfills for unpack4x[IU]8 Use 'construct' instead of 'convert' to splat a u32 scalar to vec4u. Bug: tint:1497 Change-Id: I37e77f0b6b90e476ce0383d8756b0af435c3a5af Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/168420 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: David Neto <dneto@google.com> Reviewed-by: James Price <jrprice@google.com> Auto-Submit: David Neto <dneto@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.