commit | 5412a8f112ba37cf52a3b87d2f7ea588403dc6a3 | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Fri Sep 01 00:27:33 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Sep 01 00:27:33 2023 +0000 |
tree | b073dbb09a91035a9c07cd0201392a65be7ce2c3 | |
parent | 623adab615bf5340c05e17ebcc6c08301dd44ae0 [diff] |
D3D12: Use D3D12_HEAP_FLAG_CREATE_NOT_ZEROED on committed resources This patch uses D3D12_HEAP_FLAG_CREATE_NOT_ZEROED on committed resources when Toggle::D3D12CreateNotZeroedHeap is enabled. Note that due to some driver issues, we cannot use NOT_ZEROED heap flag on the textures created with CreateCommittedResource() on these platforms. So in this patch we add another toggle to avoid doing so on these platforms. Bug: dawn:484 Change-Id: Id18622e7a112e5e259f99829e9db767b3032675e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/149225 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.