| struct buf0 { |
| zeroOne : vec2<f32>, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var v : vec2<f32>; |
| var d : f32; |
| let x_37 : vec2<f32> = x_6.zeroOne; |
| v = mix(vec2<f32>(2.0, 3.0), vec2<f32>(4.0, 5.0), x_37); |
| let x_39 : vec2<f32> = v; |
| d = distance(x_39, vec2<f32>(2.0, 5.0)); |
| let x_41 : f32 = d; |
| if ((x_41 < 0.100000001)) { |
| let x_47 : f32 = v.x; |
| let x_50 : f32 = v.y; |
| x_GLF_color = vec4<f32>((x_47 - 1.0), (x_50 - 5.0), 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |