commit | 543dd18d3c517fa80f9fca3523c133a301e0032a | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Fri Nov 18 11:17:41 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Nov 18 11:17:41 2022 +0000 |
tree | 85e83d71b7c8eafe69a7ff014acce592df0746eb | |
parent | aedda6a50076c7747e66954a1b55bc0776615d17 [diff] |
tint: Remove textureSampleLevel(texture_external) Fixed: tint:1671 Change-Id: Iafed8d3ddbc99b80bbe70d3fc3847ac7a25c5e37 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110101 Commit-Queue: Ben Clayton <bclayton@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.