blob: 35708a3732c1bada4b3e889187a854be8f8d960a [file] [log] [blame]
@group(0) @binding(0) var Sampler : sampler;
@group(0) @binding(1) var randomTexture : texture_2d<f32>;
@group(0) @binding(2) var depthTexture : texture_2d<f32>;
@fragment
fn main(@location(0) vUV : vec2<f32>) -> @location(0) vec4<f32> {
let random : vec3<f32> = textureSample(randomTexture, Sampler, vUV).rgb;
var i = 0;
loop {
if ((i < 1)) {
} else {
break;
}
let offset : vec3<f32> = vec3<f32>(random.x);
if (((((offset.x < 0.0) || (offset.y < 0.0)) || (offset.x > 1.0)) || (offset.y > 1.0))) {
i = (i + 1);
continue;
}
let sampleDepth : f32 = 0;
i = (i + 1);
}
return vec4<f32>(1.0);
}