| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: In = struct @align(16) { |
| a:vec4<f32> @offset(0), @location(0) |
| b:vec4<f32> @offset(16), @location(1), @interpolate(flat) |
| fbf:vec4<i32> @offset(32) |
| } |
| |
| %g = func(%a:f32, %b:f32, %c:i32):void { |
| $B1: { |
| ret |
| } |
| } |
| %f = @fragment func(%in:In):void { |
| $B2: { |
| %7:f32 = access %in, 0u, 0u |
| %8:f32 = access %in, 1u, 1u |
| %9:i32 = access %in, 2u, 0u |
| %10:void = call %g, %7, %8, %9 |
| ret |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |