blob: c3951f8307ada728497d0bb7498f49109ac1fa54 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: In = struct @align(16) {
a:vec4<f32> @offset(0), @location(0)
b:vec4<f32> @offset(16), @location(1), @interpolate(flat)
fbf:vec4<i32> @offset(32)
}
%g = func(%a:f32, %b:f32, %c:i32):void {
$B1: {
ret
}
}
%f = @fragment func(%in:In):void {
$B2: {
%7:f32 = access %in, 0u, 0u
%8:f32 = access %in, 1u, 1u
%9:i32 = access %in, 2u, 0u
%10:void = call %g, %7, %8, %9
ret
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************