| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 5> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %a:ptr<function, i32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %indexable:ptr<function, array<i32, 9>, read_write> = var |
| %7:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %8:i32 = load %7 |
| store %a, %8 |
| %9:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %10:i32 = load %9 |
| store %i, %10 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %11:i32 = load %i |
| %12:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %13:i32 = load %12 |
| %14:bool = lt %11, %13 |
| if %14 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %15:i32 = load %i |
| %x_50:i32 = let %15 |
| %17:ptr<uniform, i32, read> = access %x_6, 0u, 4i, 0u |
| %18:i32 = load %17 |
| %x_52:i32 = let %18 |
| store %indexable, array<i32, 9>(1i, 2i, 3i, 4i, 5i, 6i, 7i, 8i, 9i) |
| %20:i32 = load %a |
| %21:i32 = let %20 |
| %22:i32 = call %tint_mod_i32, %x_50, %x_52 |
| %24:ptr<function, i32, read_write> = access %indexable, %22 |
| %25:i32 = load %24 |
| %26:i32 = add %21, %25 |
| store %a, %26 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %27:i32 = load %i |
| %28:i32 = add %27, 1i |
| store %i, %28 |
| next_iteration # -> $B3 |
| } |
| } |
| %29:i32 = load %a |
| %30:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %31:i32 = load %30 |
| %32:bool = eq %29, %31 |
| if %32 [t: $B7, f: $B8] { # if_2 |
| $B7: { # true |
| %33:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %34:i32 = load %33 |
| %35:f32 = convert %34 |
| %36:f32 = let %35 |
| %37:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %38:i32 = load %37 |
| %39:f32 = convert %38 |
| %40:f32 = let %39 |
| %41:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %42:i32 = load %41 |
| %43:f32 = convert %42 |
| %44:f32 = let %43 |
| %45:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %46:i32 = load %45 |
| %47:f32 = convert %46 |
| %48:vec4<f32> = construct %36, %40, %44, %47 |
| store %x_GLF_color, %48 |
| exit_if # if_2 |
| } |
| $B8: { # false |
| %49:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %50:i32 = load %49 |
| %51:f32 = convert %50 |
| %52:vec4<f32> = construct %51 |
| store %x_GLF_color, %52 |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B9: { |
| %54:void = call %main_1 |
| %55:vec4<f32> = load %x_GLF_color |
| %56:main_out = construct %55 |
| ret %56 |
| } |
| } |
| %tint_mod_i32 = func(%lhs:i32, %rhs:i32):i32 { |
| $B10: { |
| %59:bool = eq %rhs, 0i |
| %60:bool = eq %lhs, -2147483648i |
| %61:bool = eq %rhs, -1i |
| %62:bool = and %60, %61 |
| %63:bool = or %59, %62 |
| %64:i32 = select %rhs, 1i, %63 |
| %65:i32 = let %64 |
| %66:i32 = div %lhs, %65 |
| %67:i32 = mul %66, %65 |
| %68:i32 = sub %lhs, %67 |
| ret %68 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |