| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %x_32_phi:ptr<function, i32, read_write> = var |
| %5:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u |
| %6:i32 = load %5 |
| %x_24:i32 = let %6 |
| %8:f32 = convert %x_24 |
| %x_25:f32 = let %8 |
| %10:vec4<f32> = construct %x_25, %x_25, %x_25, %x_25 |
| store %x_GLF_color, %10 |
| %11:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %12:i32 = load %11 |
| %x_28:i32 = let %12 |
| %14:u32 = bitcast %x_28 |
| %15:u32 = and %14, 31u |
| %16:i32 = shl %x_28, %15 |
| %17:u32 = and 1u, 31u |
| %18:i32 = shr %16, %17 |
| %x_30:i32 = let %18 |
| store %x_32_phi, %x_24 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %20:i32 = load %x_32_phi |
| %x_32:i32 = let %20 |
| %22:bool = lt %x_30, 10i |
| if %22 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %x_33:ptr<function, i32, read_write> = var |
| %24:i32 = add %x_32, 1i |
| store %x_33, %24 |
| %25:ptr<uniform, i32, read> = access %x_5, 0u, 2i, 0u |
| %26:i32 = load %25 |
| %x_39:i32 = let %26 |
| %28:i32 = load %x_33 |
| %29:i32 = let %28 |
| %30:i32 = bitcast %x_39 |
| %31:bool = eq %29, %30 |
| if %31 [t: $B7] { # if_2 |
| $B7: { # true |
| %32:f32 = convert %x_28 |
| %x_43:f32 = let %32 |
| %34:vec4<f32> = construct %x_43, %x_25, %x_25, %x_43 |
| store %x_GLF_color, %34 |
| exit_loop # loop_1 |
| } |
| } |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %35:i32 = load %x_33 |
| store %x_32_phi, %35 |
| next_iteration # -> $B3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B8: { |
| %37:void = call %main_1 |
| %38:vec4<f32> = load %x_GLF_color |
| %39:main_out = construct %38 |
| ret %39 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |