| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %a:ptr<function, i32, read_write> = var |
| store %a, -7563i |
| %5:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %6:i32 = load %5 |
| %7:i32 = load %a |
| %8:i32 = call %tint_div_i32, %6, %7 |
| %10:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %11:i32 = load %10 |
| %12:bool = eq %8, %11 |
| if %12 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| %13:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %14:i32 = load %13 |
| %15:f32 = convert %14 |
| %16:f32 = let %15 |
| %17:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %18:i32 = load %17 |
| %19:f32 = convert %18 |
| %20:f32 = let %19 |
| %21:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %22:i32 = load %21 |
| %23:f32 = convert %22 |
| %24:f32 = let %23 |
| %25:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %26:i32 = load %25 |
| %27:f32 = convert %26 |
| %28:vec4<f32> = construct %16, %20, %24, %27 |
| store %x_GLF_color, %28 |
| exit_if # if_1 |
| } |
| $B4: { # false |
| %29:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %30:i32 = load %29 |
| %31:f32 = convert %30 |
| %32:vec4<f32> = construct %31 |
| store %x_GLF_color, %32 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B5: { |
| %34:void = call %main_1 |
| %35:vec4<f32> = load %x_GLF_color |
| %36:main_out = construct %35 |
| ret %36 |
| } |
| } |
| %tint_div_i32 = func(%lhs:i32, %rhs:i32):i32 { |
| $B6: { |
| %39:bool = eq %rhs, 0i |
| %40:bool = eq %lhs, -2147483648i |
| %41:bool = eq %rhs, -1i |
| %42:bool = and %40, %41 |
| %43:bool = or %39, %42 |
| %44:i32 = select %rhs, 1i, %43 |
| %45:i32 = div %lhs, %44 |
| ret %45 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |