blob: 2f6fe9e8d8e678768c8d0ea33cd3fc8a65644a6a [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, i32, read_write> = var
store %a, -7563i
%5:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%6:i32 = load %5
%7:i32 = load %a
%8:i32 = call %tint_div_i32, %6, %7
%10:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%11:i32 = load %10
%12:bool = eq %8, %11
if %12 [t: $B3, f: $B4] { # if_1
$B3: { # true
%13:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%14:i32 = load %13
%15:f32 = convert %14
%16:f32 = let %15
%17:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%18:i32 = load %17
%19:f32 = convert %18
%20:f32 = let %19
%21:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%22:i32 = load %21
%23:f32 = convert %22
%24:f32 = let %23
%25:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%26:i32 = load %25
%27:f32 = convert %26
%28:vec4<f32> = construct %16, %20, %24, %27
store %x_GLF_color, %28
exit_if # if_1
}
$B4: { # false
%29:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%30:i32 = load %29
%31:f32 = convert %30
%32:vec4<f32> = construct %31
store %x_GLF_color, %32
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%34:void = call %main_1
%35:vec4<f32> = load %x_GLF_color
%36:main_out = construct %35
ret %36
}
}
%tint_div_i32 = func(%lhs:i32, %rhs:i32):i32 {
$B6: {
%39:bool = eq %rhs, 0i
%40:bool = eq %lhs, -2147483648i
%41:bool = eq %rhs, -1i
%42:bool = and %40, %41
%43:bool = or %39, %42
%44:i32 = select %rhs, 1i, %43
%45:i32 = div %lhs, %44
ret %45
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************