| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %v:ptr<function, vec4<f32>, read_write> = var |
| %5:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %6:i32 = load %5 |
| %7:f32 = convert %6 |
| %8:f32 = let %7 |
| %9:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u |
| %10:i32 = load %9 |
| %11:f32 = convert %10 |
| %12:f32 = let %11 |
| %13:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u |
| %14:i32 = load %13 |
| %15:f32 = convert %14 |
| %16:f32 = let %15 |
| %17:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %18:i32 = load %17 |
| %19:f32 = convert %18 |
| %20:vec4<f32> = construct %8, %12, %16, %19 |
| store %x_GLF_color, %20 |
| %21:vec4<f32> = load %x_GLF_color |
| store %v, %21 |
| store %x_GLF_color, vec4<f32>(0.0f) |
| %22:vec4<f32> = load %v |
| store %x_GLF_color, %22 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B3: { |
| %24:void = call %main_1 |
| %25:vec4<f32> = load %x_GLF_color |
| %26:main_out = construct %25 |
| ret %26 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |