blob: 8f747c3607a639325a8fbff57dcd359f4d0777cc [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void {
$B2: {
%v:ptr<function, vec4<f32>, read_write> = var
%5:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u
%6:i32 = load %5
%7:f32 = convert %6
%8:f32 = let %7
%9:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u
%10:i32 = load %9
%11:f32 = convert %10
%12:f32 = let %11
%13:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u
%14:i32 = load %13
%15:f32 = convert %14
%16:f32 = let %15
%17:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u
%18:i32 = load %17
%19:f32 = convert %18
%20:vec4<f32> = construct %8, %12, %16, %19
store %x_GLF_color, %20
%21:vec4<f32> = load %x_GLF_color
store %v, %21
store %x_GLF_color, vec4<f32>(0.0f)
%22:vec4<f32> = load %v
store %x_GLF_color, %22
ret
}
}
%tint_symbol = @fragment func():main_out {
$B3: {
%24:void = call %main_1
%25:vec4<f32> = load %x_GLF_color
%26:main_out = construct %25
ret %26
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************