blob: 0ab11a65ac6f8997311a61fa1a4176a66e0f368b [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 3> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 4> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%A:ptr<function, array<f32, 2>, read_write> = var
%i:ptr<function, i32, read_write> = var
%j:ptr<function, i32, read_write> = var
%x_101:ptr<function, bool, read_write> = var
%x_102_phi:ptr<function, bool, read_write> = var
%10:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%11:f32 = load %10
%x_39:f32 = let %11
%13:ptr<function, f32, read_write> = access %A, 0i
store %13, %x_39
%14:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%15:f32 = load %14
%x_42:f32 = let %15
%17:ptr<function, f32, read_write> = access %A, 1i
store %17, %x_42
%18:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%19:i32 = load %18
%x_45:i32 = let %19
store %i, %x_45
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%21:i32 = load %i
%x_50:i32 = let %21
%23:ptr<uniform, i32, read> = access %x_9, 0u, 3i, 0u
%24:i32 = load %23
%x_52:i32 = let %24
%26:bool = lt %x_50, %x_52
if %26 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%27:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%28:i32 = load %27
%x_56:i32 = let %28
store %j, %x_56
loop [b: $B7, c: $B8] { # loop_2
$B7: { # body
%30:i32 = load %j
%x_61:i32 = let %30
%32:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u
%33:i32 = load %32
%x_63:i32 = let %33
%35:bool = lt %x_61, %x_63
if %35 [t: $B9, f: $B10] { # if_2
$B9: { # true
exit_if # if_2
}
$B10: { # false
exit_loop # loop_2
}
}
%36:i32 = load %j
%x_66:i32 = let %36
switch %x_66 [c: (1i, $B11), c: (0i, $B12), c: (default, $B13)] { # switch_1
$B11: { # case
%38:i32 = load %i
%x_78:i32 = let %38
%40:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%41:f32 = load %40
%x_80:f32 = let %41
%43:ptr<function, f32, read_write> = access %A, %x_78
store %43, %x_80
exit_switch # switch_1
}
$B12: { # case
%44:i32 = load %i
%x_70:i32 = let %44
%46:bool = lt -2147483648i, %x_70
if %46 [t: $B14] { # if_3
$B14: { # true
continue # -> $B8
}
}
%47:i32 = load %i
%x_74:i32 = let %47
%49:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u
%50:f32 = load %49
%x_76:f32 = let %50
%52:ptr<function, f32, read_write> = access %A, %x_74
store %52, %x_76
exit_switch # switch_1
}
$B13: { # case
exit_switch # switch_1
}
}
continue # -> $B8
}
$B8: { # continuing
%53:i32 = load %j
%x_82:i32 = let %53
%55:i32 = add %x_82, 1i
store %j, %55
next_iteration # -> $B7
}
}
continue # -> $B4
}
$B4: { # continuing
%56:i32 = load %i
%x_84:i32 = let %56
%58:i32 = add %x_84, 1i
store %i, %58
next_iteration # -> $B3
}
}
%59:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%60:i32 = load %59
%x_87:i32 = let %60
%62:ptr<function, f32, read_write> = access %A, %x_87
%63:f32 = load %62
%x_89:f32 = let %63
%65:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%66:f32 = load %65
%x_91:f32 = let %66
%68:bool = eq %x_89, %x_91
%x_92:bool = let %68
store %x_102_phi, %x_92
if %x_92 [t: $B15] { # if_4
$B15: { # true
%70:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%71:i32 = load %70
%x_96:i32 = let %71
%73:ptr<function, f32, read_write> = access %A, %x_96
%74:f32 = load %73
%x_98:f32 = let %74
%76:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%77:f32 = load %76
%x_100:f32 = let %77
%79:bool = eq %x_98, %x_100
store %x_101, %79
%80:bool = load %x_101
store %x_102_phi, %80
exit_if # if_4
}
}
%81:bool = load %x_102_phi
%x_102:bool = let %81
if %x_102 [t: $B16, f: $B17] { # if_5
$B16: { # true
%83:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%84:i32 = load %83
%x_107:i32 = let %84
%86:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%87:i32 = load %86
%x_110:i32 = let %87
%89:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%90:i32 = load %89
%x_113:i32 = let %90
%92:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%93:i32 = load %92
%x_116:i32 = let %93
%95:f32 = convert %x_107
%96:f32 = let %95
%97:f32 = convert %x_110
%98:f32 = let %97
%99:f32 = convert %x_113
%100:f32 = let %99
%101:f32 = convert %x_116
%102:vec4<f32> = construct %96, %98, %100, %101
store %x_GLF_color, %102
exit_if # if_5
}
$B17: { # false
%103:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%104:i32 = load %103
%x_120:i32 = let %104
%106:f32 = convert %x_120
%x_121:f32 = let %106
%108:vec4<f32> = construct %x_121, %x_121, %x_121, %x_121
store %x_GLF_color, %108
exit_if # if_5
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B18: {
%110:void = call %main_1
%111:vec4<f32> = load %x_GLF_color
%112:main_out = construct %111
ret %112
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************