| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| S = struct @align(16) { |
| f0:i32 @offset(0) |
| f1:vec3<bool> @offset(16) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %ll:ptr<function, S, read_write> = var |
| %sums:ptr<function, array<f32, 9>, read_write> = var |
| store %ll, S(0i, vec3<bool>(true)) |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %6:ptr<function, i32, read_write> = access %ll, 0u |
| %7:i32 = load %6 |
| %8:i32 = let %7 |
| %9:ptr<uniform, vec2<f32>, read> = access %x_7, 0u |
| %10:f32 = load_vector_element %9, 1u |
| %11:i32 = call %tint_f32_to_i32, %10 |
| %13:bool = neq %8, %11 |
| if %13 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %14:ptr<function, f32, read_write> = access %sums, 0i |
| store %14, 0.0f |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %15:S = load %ll |
| %x_13:S = let %15 |
| %17:S = load %ll |
| %x_50:S = let %17 |
| %x_51_1:ptr<function, S, read_write> = var, %x_50 |
| %20:ptr<function, i32, read_write> = access %x_51_1, 0u |
| %21:i32 = access %x_13, 0u |
| %22:i32 = add %21, 1i |
| store %20, %22 |
| %23:S = load %x_51_1 |
| store %ll, %23 |
| next_iteration # -> $B3 |
| } |
| } |
| %24:ptr<function, f32, read_write> = access %sums, 0i |
| %25:f32 = load %24 |
| %26:vec2<f32> = construct %25 |
| %x_54:vec2<f32> = let %26 |
| %28:f32 = access %x_54, 0u |
| %29:f32 = access %x_54, 1u |
| %30:vec4<f32> = construct 1.0f, %28, %29, 1.0f |
| store %x_GLF_color, %30 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B7: { |
| %32:void = call %main_1 |
| %33:vec4<f32> = load %x_GLF_color |
| %34:main_out = construct %33 |
| ret %34 |
| } |
| } |
| %tint_f32_to_i32 = func(%value:f32):i32 { |
| $B8: { |
| %36:i32 = convert %value |
| %37:bool = gte %value, -2147483648.0f |
| %38:i32 = select -2147483648i, %36, %37 |
| %39:bool = lte %value, 2147483520.0f |
| %40:i32 = select 2147483647i, %38, %39 |
| ret %40 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |