| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) { |
| injected:i32 @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %idx:ptr<function, i32, read_write> = var |
| %m43:ptr<function, mat4x3<f32>, read_write> = var |
| %ll_1:ptr<function, i32, read_write> = var |
| %GLF_live6rows:ptr<function, i32, read_write> = var |
| %z:ptr<function, i32, read_write> = var |
| %ll_2:ptr<function, i32, read_write> = var |
| %ctr:ptr<function, i32, read_write> = var |
| %tempm43:ptr<function, mat4x3<f32>, read_write> = var |
| %ll_3:ptr<function, i32, read_write> = var |
| %c:ptr<function, i32, read_write> = var |
| %d:ptr<function, i32, read_write> = var |
| %GLF_live6sums:ptr<function, array<f32, 9>, read_write> = var |
| store %idx, 0i |
| store %m43, mat4x3<f32>(vec3<f32>(1.0f, 0.0f, 0.0f), vec3<f32>(0.0f, 1.0f, 0.0f), vec3<f32>(0.0f, 0.0f, 1.0f), vec3<f32>(0.0f)) |
| store %ll_1, 0i |
| store %GLF_live6rows, 2i |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %16:i32 = load %ll_1 |
| %x_18:i32 = let %16 |
| %18:ptr<uniform, i32, read> = access %x_9, 0u |
| %19:i32 = load %18 |
| %x_19:i32 = let %19 |
| %21:bool = gte %x_18, %x_19 |
| if %21 [t: $B5] { # if_1 |
| $B5: { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_loop # loop_1 |
| } |
| } |
| %22:i32 = load %ll_1 |
| %x_20:i32 = let %22 |
| %24:i32 = add %x_20, 1i |
| store %ll_1, %24 |
| %25:ptr<uniform, i32, read> = access %x_9, 0u |
| %26:i32 = load %25 |
| %x_22:i32 = let %26 |
| store %z, %x_22 |
| store %ll_2, 0i |
| store %ctr, 0i |
| loop [b: $B6, c: $B7] { # loop_2 |
| $B6: { # body |
| %28:i32 = load %ctr |
| %x_23:i32 = let %28 |
| %30:bool = lt %x_23, 1i |
| if %30 [t: $B8, f: $B9] { # if_2 |
| $B8: { # true |
| exit_if # if_2 |
| } |
| $B9: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %31:i32 = load %ll_2 |
| %x_24:i32 = let %31 |
| %33:ptr<uniform, i32, read> = access %x_9, 0u |
| %34:i32 = load %33 |
| %x_25:i32 = let %34 |
| %36:bool = gte %x_24, %x_25 |
| if %36 [t: $B10] { # if_3 |
| $B10: { # true |
| exit_loop # loop_2 |
| } |
| } |
| %37:i32 = load %ll_2 |
| %x_26:i32 = let %37 |
| %39:i32 = add %x_26, 1i |
| store %ll_2, %39 |
| %40:mat4x3<f32> = load %m43 |
| %x_98:mat4x3<f32> = let %40 |
| store %tempm43, %x_98 |
| store %ll_3, 0i |
| store %c, 0i |
| loop [b: $B11, c: $B12] { # loop_3 |
| $B11: { # body |
| %42:i32 = load %z |
| %x_28:i32 = let %42 |
| %44:bool = lt 1i, %x_28 |
| if %44 [t: $B13, f: $B14] { # if_4 |
| $B13: { # true |
| exit_if # if_4 |
| } |
| $B14: { # false |
| exit_loop # loop_3 |
| } |
| } |
| store %d, 0i |
| %45:i32 = load %c |
| %x_29:i32 = let %45 |
| %47:i32 = load %c |
| %x_30:i32 = let %47 |
| %49:i32 = load %c |
| %x_31:i32 = let %49 |
| %51:i32 = load %d |
| %x_32:i32 = let %51 |
| %53:i32 = load %d |
| %x_33:i32 = let %53 |
| %55:i32 = load %d |
| %x_34:i32 = let %55 |
| %57:bool = gte %x_29, 0i |
| %58:bool = lt %x_30, 4i |
| %59:bool = and %57, %58 |
| %60:i32 = select 0i, %x_31, %59 |
| %61:ptr<function, vec3<f32>, read_write> = access %tempm43, %60 |
| %62:ptr<function, vec3<f32>, read_write> = let %61 |
| %63:bool = gte %x_32, 0i |
| %64:bool = lt %x_33, 3i |
| %65:bool = and %63, %64 |
| %66:i32 = select 0i, %x_34, %65 |
| store_vector_element %62, %66, 1.0f |
| continue # -> $B12 |
| } |
| $B12: { # continuing |
| %67:i32 = load %c |
| %x_35:i32 = let %67 |
| %69:i32 = add %x_35, 1i |
| store %c, %69 |
| next_iteration # -> $B11 |
| } |
| } |
| %70:i32 = load %idx |
| %x_37:i32 = let %70 |
| %72:i32 = load %idx |
| %x_38:i32 = let %72 |
| %74:i32 = load %idx |
| %x_39:i32 = let %74 |
| %76:bool = gte %x_37, 0i |
| %77:bool = lt %x_38, 9i |
| %78:bool = and %76, %77 |
| %79:i32 = select 0i, %x_39, %78 |
| %x_117:i32 = let %79 |
| %81:i32 = load %ctr |
| %x_40:i32 = let %81 |
| %83:ptr<function, vec3<f32>, read_write> = access %m43, %x_40 |
| %84:f32 = load_vector_element %83, 1u |
| %x_119:f32 = let %84 |
| %86:ptr<function, f32, read_write> = access %GLF_live6sums, %x_117 |
| %87:f32 = load %86 |
| %x_121:f32 = let %87 |
| %89:ptr<function, f32, read_write> = access %GLF_live6sums, %x_117 |
| %90:f32 = add %x_121, %x_119 |
| store %89, %90 |
| continue # -> $B7 |
| } |
| $B7: { # continuing |
| %91:i32 = load %ctr |
| %x_41:i32 = let %91 |
| %93:i32 = add %x_41, 1i |
| store %ctr, %93 |
| next_iteration # -> $B6 |
| } |
| } |
| %94:i32 = load %idx |
| %x_43:i32 = let %94 |
| %96:i32 = add %x_43, 1i |
| store %idx, %96 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| next_iteration # -> $B3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B15: { |
| %98:void = call %main_1 |
| %99:vec4<f32> = load %x_GLF_color |
| %100:main_out = construct %99 |
| ret %100 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |