| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %m43:ptr<function, mat4x3<f32>, read_write> = var |
| %ll1:ptr<function, i32, read_write> = var |
| %rows:ptr<function, i32, read_write> = var |
| %ll4:ptr<function, i32, read_write> = var |
| %ll2:ptr<function, i32, read_write> = var |
| %c:ptr<function, i32, read_write> = var |
| %tempm43:ptr<function, mat4x3<f32>, read_write> = var |
| %ll3:ptr<function, i32, read_write> = var |
| %d:ptr<function, i32, read_write> = var |
| %r:ptr<function, i32, read_write> = var |
| %sums:ptr<function, array<f32, 9>, read_write> = var |
| %idx:ptr<function, i32, read_write> = var |
| store %m43, mat4x3<f32>(vec3<f32>(1.0f, 0.0f, 0.0f), vec3<f32>(0.0f, 1.0f, 0.0f), vec3<f32>(0.0f, 0.0f, 1.0f), vec3<f32>(0.0f)) |
| store %ll1, 0i |
| store %rows, 2i |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| if true [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| %15:i32 = load %ll1 |
| %16:bool = gte %15, 5i |
| if %16 [t: $B7] { # if_2 |
| $B7: { # true |
| exit_loop # loop_1 |
| } |
| } |
| %17:i32 = load %ll1 |
| %18:i32 = add %17, 1i |
| store %ll1, %18 |
| store %ll4, 10i |
| store %ll2, 0i |
| store %c, 0i |
| loop [b: $B8, c: $B9] { # loop_2 |
| $B8: { # body |
| %19:i32 = load %c |
| %20:bool = lt %19, 1i |
| if %20 [t: $B10, f: $B11] { # if_3 |
| $B10: { # true |
| exit_if # if_3 |
| } |
| $B11: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %21:i32 = load %ll2 |
| %22:bool = gte %21, 0i |
| if %22 [t: $B12] { # if_4 |
| $B12: { # true |
| exit_loop # loop_2 |
| } |
| } |
| %23:i32 = load %ll2 |
| %24:i32 = add %23, 1i |
| store %ll2, %24 |
| %25:mat4x3<f32> = load %m43 |
| store %tempm43, %25 |
| store %ll3, 0i |
| store %d, 0i |
| loop [b: $B13, c: $B14] { # loop_3 |
| $B13: { # body |
| %26:i32 = load %ll4 |
| %27:bool = lt 1i, %26 |
| if %27 [t: $B15, f: $B16] { # if_5 |
| $B15: { # true |
| exit_if # if_5 |
| } |
| $B16: { # false |
| exit_loop # loop_3 |
| } |
| } |
| %28:i32 = load %d |
| %x_24:i32 = let %28 |
| %30:i32 = load %d |
| %x_25:i32 = let %30 |
| %32:i32 = load %d |
| %x_26:i32 = let %32 |
| %34:i32 = load %r |
| %x_27:i32 = let %34 |
| %36:i32 = load %r |
| %x_28:i32 = let %36 |
| %38:i32 = load %r |
| %x_29:i32 = let %38 |
| %40:bool = gte %x_24, 0i |
| %41:bool = lt %x_25, 4i |
| %42:bool = and %40, %41 |
| %43:i32 = select 0i, %x_26, %42 |
| %44:ptr<function, vec3<f32>, read_write> = access %tempm43, %43 |
| %45:ptr<function, vec3<f32>, read_write> = let %44 |
| %46:bool = gte %x_27, 0i |
| %47:bool = lt %x_28, 3i |
| %48:bool = and %46, %47 |
| %49:i32 = select 0i, %x_29, %48 |
| store_vector_element %45, %49, 1.0f |
| continue # -> $B14 |
| } |
| $B14: { # continuing |
| %50:i32 = load %d |
| %51:i32 = add %50, 1i |
| store %d, %51 |
| next_iteration # -> $B13 |
| } |
| } |
| %52:i32 = load %idx |
| %53:i32 = load %idx |
| %54:bool = gte %53, 0i |
| %55:i32 = load %idx |
| %56:bool = lt %55, 9i |
| %57:bool = and %54, %56 |
| %58:i32 = select 0i, %52, %57 |
| %x_111:i32 = let %58 |
| %60:ptr<function, f32, read_write> = access %sums, %x_111 |
| %61:ptr<function, f32, read_write> = access %sums, %x_111 |
| %62:f32 = load %61 |
| %63:i32 = load %c |
| %64:ptr<function, vec3<f32>, read_write> = access %m43, %63 |
| %65:f32 = load_vector_element %64, 1u |
| %66:f32 = add %62, %65 |
| store %60, %66 |
| continue # -> $B9 |
| } |
| $B9: { # continuing |
| %67:i32 = load %c |
| %68:i32 = add %67, 1i |
| store %c, %68 |
| next_iteration # -> $B8 |
| } |
| } |
| %69:i32 = load %idx |
| %70:i32 = add %69, 1i |
| store %idx, %70 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| next_iteration # -> $B3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B17: { |
| %72:void = call %main_1 |
| %73:vec4<f32> = load %x_GLF_color |
| %74:main_out = construct %73 |
| ret %74 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |