| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %m43:ptr<function, mat4x3<f32>, read_write> = var |
| %ll1:ptr<function, i32, read_write> = var |
| %rows:ptr<function, i32, read_write> = var |
| %ll4:ptr<function, i32, read_write> = var |
| %ll2:ptr<function, i32, read_write> = var |
| %c:ptr<function, i32, read_write> = var |
| %tempm43:ptr<function, mat4x3<f32>, read_write> = var |
| %ll3:ptr<function, i32, read_write> = var |
| %d:ptr<function, i32, read_write> = var |
| %r:ptr<function, i32, read_write> = var |
| %sums:ptr<function, array<f32, 9>, read_write> = var |
| %idx:ptr<function, i32, read_write> = var |
| store %m43, mat4x3<f32>(vec3<f32>(1.0f, 0.0f, 0.0f), vec3<f32>(0.0f, 1.0f, 0.0f), vec3<f32>(0.0f, 0.0f, 1.0f), vec3<f32>(0.0f)) |
| store %ll1, 0i |
| store %rows, 2i |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| if true [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| %15:i32 = load %ll1 |
| %x_16:i32 = let %15 |
| %17:bool = gte %x_16, 5i |
| if %17 [t: $B7] { # if_2 |
| $B7: { # true |
| exit_loop # loop_1 |
| } |
| } |
| %18:i32 = load %ll1 |
| %x_17:i32 = let %18 |
| %20:i32 = add %x_17, 1i |
| store %ll1, %20 |
| store %ll4, 10i |
| store %ll2, 0i |
| store %c, 0i |
| loop [b: $B8, c: $B9] { # loop_2 |
| $B8: { # body |
| %21:i32 = load %c |
| %x_19:i32 = let %21 |
| %23:bool = lt %x_19, 1i |
| if %23 [t: $B10, f: $B11] { # if_3 |
| $B10: { # true |
| exit_if # if_3 |
| } |
| $B11: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %24:i32 = load %ll2 |
| %x_20:i32 = let %24 |
| %26:bool = gte %x_20, 0i |
| if %26 [t: $B12] { # if_4 |
| $B12: { # true |
| exit_loop # loop_2 |
| } |
| } |
| %27:i32 = load %ll2 |
| %x_21:i32 = let %27 |
| %29:i32 = add %x_21, 1i |
| store %ll2, %29 |
| %30:mat4x3<f32> = load %m43 |
| %x_92:mat4x3<f32> = let %30 |
| store %tempm43, %x_92 |
| store %ll3, 0i |
| store %d, 0i |
| loop [b: $B13, c: $B14] { # loop_3 |
| $B13: { # body |
| %32:i32 = load %ll4 |
| %x_23:i32 = let %32 |
| %34:bool = lt 1i, %x_23 |
| if %34 [t: $B15, f: $B16] { # if_5 |
| $B15: { # true |
| exit_if # if_5 |
| } |
| $B16: { # false |
| exit_loop # loop_3 |
| } |
| } |
| %35:i32 = load %d |
| %x_24:i32 = let %35 |
| %37:i32 = load %d |
| %x_25:i32 = let %37 |
| %39:i32 = load %d |
| %x_26:i32 = let %39 |
| %41:i32 = load %r |
| %x_27:i32 = let %41 |
| %43:i32 = load %r |
| %x_28:i32 = let %43 |
| %45:i32 = load %r |
| %x_29:i32 = let %45 |
| %47:bool = gte %x_24, 0i |
| %48:bool = lt %x_25, 4i |
| %49:bool = and %47, %48 |
| %50:i32 = select 0i, %x_26, %49 |
| %51:ptr<function, vec3<f32>, read_write> = access %tempm43, %50 |
| %52:ptr<function, vec3<f32>, read_write> = let %51 |
| %53:bool = gte %x_27, 0i |
| %54:bool = lt %x_28, 3i |
| %55:bool = and %53, %54 |
| %56:i32 = select 0i, %x_29, %55 |
| store_vector_element %52, %56, 1.0f |
| continue # -> $B14 |
| } |
| $B14: { # continuing |
| %57:i32 = load %d |
| %x_30:i32 = let %57 |
| %59:i32 = add %x_30, 1i |
| store %d, %59 |
| next_iteration # -> $B13 |
| } |
| } |
| %60:i32 = load %idx |
| %x_32:i32 = let %60 |
| %62:i32 = load %idx |
| %x_33:i32 = let %62 |
| %64:i32 = load %idx |
| %x_34:i32 = let %64 |
| %66:bool = gte %x_32, 0i |
| %67:bool = lt %x_33, 9i |
| %68:bool = and %66, %67 |
| %69:i32 = select 0i, %x_34, %68 |
| %x_111:i32 = let %69 |
| %71:i32 = load %c |
| %x_35:i32 = let %71 |
| %73:ptr<function, vec3<f32>, read_write> = access %m43, %x_35 |
| %74:f32 = load_vector_element %73, 1u |
| %x_113:f32 = let %74 |
| %76:ptr<function, f32, read_write> = access %sums, %x_111 |
| %77:f32 = load %76 |
| %x_115:f32 = let %77 |
| %79:ptr<function, f32, read_write> = access %sums, %x_111 |
| %80:f32 = add %x_115, %x_113 |
| store %79, %80 |
| continue # -> $B9 |
| } |
| $B9: { # continuing |
| %81:i32 = load %c |
| %x_36:i32 = let %81 |
| %83:i32 = add %x_36, 1i |
| store %c, %83 |
| next_iteration # -> $B8 |
| } |
| } |
| %84:i32 = load %idx |
| %x_38:i32 = let %84 |
| %86:i32 = add %x_38, 1i |
| store %idx, %86 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| next_iteration # -> $B3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B17: { |
| %88:void = call %main_1 |
| %89:vec4<f32> = load %x_GLF_color |
| %90:main_out = construct %89 |
| ret %90 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |